Virtual and augmented reality Overtake the Automotive Industry
How It Will Benefit You
My imagination was the only virtual reality I had access to as a child. My main sources of escape were cable television, movies, and early video game systems like Nintendo (can I even mention books?). Given the ridiculously low-resolution images our generation spent hours staring at, we are fortunate to still have our vision. But now that things have changed, stunning high-definition virtual reality (VR) and augmented reality (AR) are slowly making their way into the mainstream.
A Video Star Was Killed by VR
Let’s take a technological step back before talking about what the auto industry is doing with VR and AR now that they have advanced beyond the Star Trek holodeck. It’s crucial to first comprehend how conventional video is used in car sales. A recent survey found that 88% of customers who watched web videos before visiting a dealership were prepared to make their purchase.
That is power, my friends. According to statistics, almost everyone who completes their online video assignment has already made up their mind before coming to your lot.
In contrast, 78% of consumers knew what they wanted in the absence of video. When you consider the millions of shoppers that view videos, that 10% difference adds up. Customers now expect you to supply YouTube content and dealership inventory films since they have been incorporated into the buying process. Then, preferably with the actual, in-stock vehicle, they watch walkaround videos. Most people have their minds almost made up about the car they want to buy by this point. Where they’ll purchase is still up in the air as more and more prospective buyers utilize local Google searches, read reviews and star ratings, and use social media to whittle down their options. But that is a different tale.
Given the persuasiveness of video, it is understandable why automakers are rushing to showcase their wares in virtual and augmented reality. Imagine a totally immersive, 3D walkaround where clients may use their fingers to instantly modify a car’s paint color or trim level if a smartphone video proves attractive. Without leaving your dealership, they experiment with a pair of showy rims and perhaps check out the inside in leather rather than fabric.
Catching Fire VR
How popular is the VR/AR industry? The industry, which is currently valued at $1 billion, is anticipated to grow to $120 billion. Cardboard, Google’s low-cost smartphone VR device, has sold over 10 million units and more than 150 million apps. Sales of reasonably priced devices like the Oculus Go, which fill the gap between pricey VR headgear and cheap Cardboard, are outpacing forecasts. Nearly a million PlayStation VR units have been sold, according to Sony. The market estimates, however, wouldn’t be as optimistic if these technologies were exclusively intended for home arcades. The vehicle dealership is but one illustration of VR’s promising commercial future.
The use of virtual and augmented reality by automakers
Virtual technologies provide an efficient, reasonably priced approach to displaying buyers a variety of car options without having to have them in stock. Before they even loosen a bolt, custom businesses can display customers’ customized vehicles on the service side.
The Audi VR Experience was just released by Audi, and it’s meant to entice customers back into showrooms. No matter how many actual automobiles are on the lot, customers can choose from millions of spec combinations, and the application contains the whole lineup of the automaker.
Using Snapchat’s augmented experimental lens, BMW engaged fans all over the world to launch its X2 crossover. Users may alter the vehicle’s colors and view it from any angle using the 3D experience. Users could enter the EcoSport and see the inside of it during Ford Canada’s augmented reality walkaround. The Microsoft HoloLens headset-powered HondaLens AR provided consumers with information on noteworthy features as they examined a real-world Accord at recent auto shows.
Despite giving businesses new selling tools, new display technology also enables them to dazzle customers after the sale. Great marketers make every effort to ensure that customers are aware of how to operate their new automobiles because they understand that informed customers are happy customers. Innovative manufacturers like BMW and Hyundai offer augmented reality (AR) user handbook apps for mobile devices that overlay feature information over the area of the car the user is looking at. Since struggling to read distant signs can distract drivers and result in accidents, Chrysler is reportedly looking into augmented reality windshield overlays that display virtual street signs.
VR/AR Construction and Testing of Autonomous Vehicles
Self-driving cars are now a reality thanks to virtual technologies that have already surpassed the limitations of conventional vehicles.
As reported by AppReal:
“The University of Michigan has an intriguing take on augmented reality and driverless cars.” Researchers at their MCity lab employ augmented reality to make connected car testing simpler, quicker, and safer.
When it comes to self-driving cars, safety is the top concern for the majority of corporations and governments. Because the technology is still in its infancy, many consumers are reluctant to entrust a machine with their lives.
Testing is therefore crucial. It’s also impractical to test for every scenario that might arise. How can an engineer create severe traffic gridlock at will? “Or an unanticipated jogger, or a crossing for wildlife, or a drunk driver weaving through traffic?”
Vehicles travel the test track while avoiding both real-world and simulated traffic. From the viewpoint of the car, AR data is just as genuine as the feedback about a real brick wall that its external sensors provide. Developers can create scenarios that they could never manage in real life using this testing technique. As a series of ones and zeroes, multi-car pileups are much safer and less expensive.
Moreover, they are simpler to reconstruct.
Additionally, manufacturers are using VR and AR to help with vehicle design and production. Companies can comprehend the effects of specification or process modifications on overall vehicle feel and usability as well as on assembly line procedures by using immersive, three-dimensional graphics.
VR/AR driving instruction
Teenagers can find tools for safe driving at TeenDrive365.com, which was created through a collaboration between Toyota and Discovery Education. The program developed an immersive experience and traveled with its show when it sought to emphasize the risks of driving while distracted.
Brightline Interactive claims:
Users controlled the 3D environment and dealt with typical audio and visual distractions like passengers, incoming text messages, and outside hazards while seated inside a real Toyota car using the steering wheel and pedals, which were integrated into the experience with custom sensors.
One day, training for drivers may likewise take place in the security of VR, with AR providing assistance while driving. (Would this slow down student drivers who rush-hour rush at 15 mph?)
The Truth for Dealerships and Service Facilities
Applications and VR/AR headsets are improving and becoming more affordable. However, the resources to produce truly breathtaking customer experiences are currently only available to manufacturers. Cost and image fidelity will probably prevent widespread use for a few more years. However, reasonably priced, high-quality VR headsets like the Oculus Go make it simple for dealerships to provide virtual walkarounds or OEM-provided content, either at the dealership or the customer’s home.
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